Make sure that you are always aware of your surroundings or you will get into trouble for accidents and traffic violations!Īpart from driving you will also have to maintain order on the inside of your bus. Drive a two-door, three-door, or a true-to-life articulated bus through commuter traffic at rush hour, watch out for emergency vehicles, and take detours around construction sites. Transport your passengers to their destinations across five authentic city districts safely and on time. Genre: Simulation, Open World, Management, AdventureĪ gigantic, freely accessible world is waiting for you in Bus Simulator 16. Bus Simulator 16 – Get behind the wheel of 13 realistic city buses licensed by known city bus manufacturers such as Mercedes-Benz and MAN.
There r other dds formats like "16.16 GB" or "16.16 RG", but unfortunately game can't load them.Bus Simulator 16 Free Download PC Game Cracked in Direct Link and Torrent. (badges in this format will look like an empty transparent image in the emblem list) So upon painting it will reset Green and Blue channels of original texture like this: Similar effect will happen if we'll save a dds image as R16F (it has only 1 Red channel with 16bit float values). So during painting of this badge it will reset the blue channel of the original texture, and the model will look like this: If we will save a dds image with V8U8 EMBM spec (it is also known as "DuDv" or "8.8 VU Signed 16-bit") it will have only 2 channels: Red and Green. Ofcourse if u want your emblem to look like original badges from the game.Īnd final bug exploit will be usage of special DXT formats for dds emblems. So to prevent this effect it is recommended to keep at least 1 pixel transparent border (same goes for tga and dds alpha channel). BUT on some units it will has slight overlay altering effect, because edge border pixels will be smudged over the rest of original texture.įor example it will affect a Chaos Lord model like this: It will not be blackened because default empty alpha channel wil be added upon conversion, which game engine performs to every user badge. If we will make a png image withno transparency it will be painted over original texture just fine. Disatvange is that it can't be used to store colors, only different shades of gray. The same effect can be achieved with opaque png if we will save it in the gray mode where every pixel has only 1 byte brightness value, not 3 RGB bytes as in default mode.Īdvantage of this approach is that it will be correctly displayed in the emblem list, while the tga images without alpha channel will not. Changing the colors in the scheme will have very slight altering effect, because the emblem is painted over it. So we can exploit it: if we'll create a tga image without an alpha channel, when it will be painted it will erase original unit's texture, so all the model will be black.
\My Documents\My Games\Dawn of War II - Retribution\") Ģ) all appropriate emblems (in ".dds", ".tga" and ".png" formats) get converted into inner texture-format, it's very similar to DXT3/5 dds - it has Red, Green, Blue and Alpha channels, first 3 used to mix the color, and 4th determines transparency ģ) when emblem selected, it's painted by game engine over the original unit's texture. First of all, how this custom badges system works:ġ) game loads all user emblems from "Badges" folder (which is located under this path: ".